Second Coming
Second Coming
Description
Second Coming is an immersive experiential project created in Unreal Engine, inspired by the Latin concept representing mankind’s spiritual source. The project reimagines the way we interact with jewellery and fashion, offering a deeper connection between designers, their creations, and the raw materials used. It immerses visitors in the conceptual world of inspiration, allowing them to explore the stories, cultures, and materials behind each piece, while emphasising the link between nature, culture, and craftsmanship. The experience challenges traditional retail by moving away from endless product pages, instead providing an engaging platform where visitors can inspect designs up close, learn about the creators, and understand the inspiration and ethics behind their work.
tools:
Unreal Engine: experience
Blueprints (C++): interaction and UI
Blender: jewellery development
Clo3D: fashion development
Voice and Music: Eleven Labs and GarageBand
ComfyUI: 3D Mesh Generation
Concept Development
Jewellery Inspect Mode
Blueprints
Portal Next Level Transition
Blueprints in Unreal Engine are a node-based visual scripting system used to create game logic, interactions, and behaviour in C++.
Designer Bio Interaction
Attach jewellery to garment preview
ComfyUI
3D Mesh Generation
Load base model and text prompts
Prep the source image
Load Image brings in PNG image.
Remove Background (RMBG 2.0) cuts the object from its background and outputs a clean RGBA image.Do a img2img pass
KSampler edits/refines the pillow while keeping its shape.Generate extra views with Qwen
Node sets camera angles/zoom to infer different viewpoints of the same objectBuild a 3D object in Hunyuan
Hunyuan reconstructs a 3D pillow mesh with texture and sends it to the Preview 3D & Animation node, where you can inspect and rotate the result.
stills
Name
Second Coming
Year
27/06/2024